Download Free PC Game GTA VICE CITY Full Version
GTA VICE CITY Like a co-worker of mine said a few weeks ago, there’s Grand Theft Auto: Vice City, and there’s everything else. The biggest, most anticipated game of 2002 is upon us, and a large population of the gaming public has come to a halt as Rockstar North has slaved away to finish its second massive blockbuster just one year after GTAIII lit the videogame world on fire. And now it’s here. It’s finally here.
So how is it? How does the sequel, prequel, or next iteration of the series (whatever you want to call it) play? It’s a spectacular piece of videogame technology and design, a large-scale operation that no other action games can come close to replicating, at least so far.
GTA VICE CITY
It’s still wonderfully designed with a luxurious open mission structure, it’s enormous, stylishly draped with ’80s regalia, adorned with mature themes, and on and on, and it’s as fun, if not more fun than last year’s effort. But it’s nowhere near the wake-up call surprise Grand Theft Auto III was. It no longer shocks me with its ambitious gameplay design or the sharp hilarious radio sociopolitical commentary, or the deliberate presentation of mature and stylish themes that its predecessor did. Sure, it’s still got all those qualities; but I now expect them from the Grand Theft Auto series. Over the last year a little of that sheen, that surprising magic, has worn off. Now that I’m back on planet Earth, it’s time to take a closer look at the good, the bad, and the ugly in Grand Theft Auto: Vice City.
GTA VICE CITY
Although Rockstar North has solved a handful of problems and minimized others from last year’s game, Grand Theft Auto: Vice City plays a whole lot like GTA3, with a giant bag of goodies thrown in. It’s painted with broader strokes and an absurdist’s look at the 1980s. A cursory overview of the game reveals several highlights: The missions are more substantial, woven more delicately into the storyline, and they get hard, real hard. Branching out from a nearly 100% car-based game, Rockstar North has widened the vehicle gap, enabling players to drive cars, but also motorcycles, more boats than before, and now helicopters and airplanes — as a regular part of the game. And yes, you can take new weapons, such as a chainsaw and lay them into anyone, or for that matter you can grab machetes, samurai swords, screwdrivers or hammers. The impressive details stretch on like the greatest roll of unending newspaper that ever was.
GTA VICE CITY
But before we get caught up in that very minutia, let me address this first: This year’s model is bigger, badder and slightly prettier than 2001′s effort, and most people will enjoy the game like few other games before it. It’s enormous, packed with an immense amount of gameplay, and it’s a truly unique gameplay experience. Nothing right now comes close to Grand Theft Auto. But with last year’s game the die was cast, the formula trademarked, and the medium made. GTA: Vice City is like a new suit fitted on last year’s model. It’s genuinely impressive, but underneath the Don Johnson suit, it’s the same old boy, and you already know him quite well.
GTA VICE CITY
What’s New, What’s Not
In re-imagining the GTA universe, Rockstar North looked around at its old maps, and there, staring up at the team appeared a shiny bright star, a tacky neon pink badge begging to be paid attention to, like a fleshy young Madonna on MTV or Michael Jackson singing Billy Jean and before the surgeries. That icon on the map was Vice City, an old section of the GTA universe, but yet one that’s never been exploited to this degree. Also, setting this game in the 1980s, the team expanded on ideas it previously wanted to implement — and also it incorporated ideas from its own fan base to create a game its fans would adore.
In re-imagining the GTA universe, Rockstar North looked around at its old maps, and there, staring up at the team appeared a shiny bright star, a tacky neon pink badge begging to be paid attention to, like a fleshy young Madonna on MTV or Michael Jackson singing Billy Jean and before the surgeries. That icon on the map was Vice City, an old section of the GTA universe, but yet one that’s never been exploited to this degree. Also, setting this game in the 1980s, the team expanded on ideas it previously wanted to implement — and also it incorporated ideas from its own fan base to create a game its fans would adore.
GTA VICE CITY
GTA: Vice City does things GTA3 didn’t do. The full list is far too extensive, but the crucial elements are as such: 1.) You can ride motorcycles (four different kinds, a high-powered street bike, a chopper, a scooter and a dirt bike) all over the city. They all handle remarkably well: Some are incredibly fast, and others handle traffic better than others. And you can pull off Stunt Jumps with them, adjusting the bikes in mid-air, thanks to a city specially designed with ramps, jumps and surfaces designed for launching you into the air. 2.) You can pilot helicopters through the skies, lifting up above everything and landing down on whatever permits a vehicle of that size. Vice City is designed as two large, mostly symmetrical thumb-like islands, enclosing at least three smaller islands, providing channels of water in which to skipper boats. 3.) Yes, Rockstar expanded the use of boats, and just like the acquisition of cars, motorcycles and helicopters, players can now acquire a quiver of water-ready vessels to ride.
GTA VICE CITY
Just as the city has expanded on the outside to include more waterways and more rooftops (you’ll be surprised to see the lines of rooftop jumps designed for you Stunt Jump artists our there), it’s also expanded internally. 4.) Lead character Tommy Vercetti opens doors and then walks inside them; and after a short load time of five to 10 seconds, he’s inside, be it a strip club, mansion, dance club, movie studio, apartment, hotel, what have you. Missions take place inside buildings, sometimes using a combination of both inside and outside structures. Inside, the camera work isn’t perfect. In fact, it grows quite aggravating; and for the most part the architecture isn’t stunning either, but the idea of levels taking place inside is a natural extension of the game, and it work out well enough.
Just as the city has expanded on the outside to include more waterways and more rooftops (you’ll be surprised to see the lines of rooftop jumps designed for you Stunt Jump artists our there), it’s also expanded internally. 4.) Lead character Tommy Vercetti opens doors and then walks inside them; and after a short load time of five to 10 seconds, he’s inside, be it a strip club, mansion, dance club, movie studio, apartment, hotel, what have you. Missions take place inside buildings, sometimes using a combination of both inside and outside structures. Inside, the camera work isn’t perfect. In fact, it grows quite aggravating; and for the most part the architecture isn’t stunning either, but the idea of levels taking place inside is a natural extension of the game, and it work out well enough.
GTA VICE CITY
GTA VICE CITY PC Game Video Trailer
GTA VICE CITY PC Game System Requirements
GTA VICE CITY PC GameMinimum System Requirements:800 MHz Intel Pentium III or 800 MHz AMD Athlon or 1.2GHz Intel Celeron or 1.2 GHz AMD Duron processor
128 MB of RAM
8 speed CD / DVD drive
915 MB of free hard disk space
(+ 635 MB if video card does NOT support DirectX Texture Compression)
32 MB video card with DirectX 9.0 compatible drivers (“GeForce” or better)
Sound Card with DirectX 9.0 compatible drivers Keyboard & Mouse
128 MB of RAM
8 speed CD / DVD drive
915 MB of free hard disk space
(+ 635 MB if video card does NOT support DirectX Texture Compression)
32 MB video card with DirectX 9.0 compatible drivers (“GeForce” or better)
Sound Card with DirectX 9.0 compatible drivers Keyboard & Mouse
GTA VICE CITY PC Game Recommended System Requirements
Intel Pentium IV or AMD Athlon XP processor 256(+) MB of RAM
16 speed CD / DVD drive
1.55 GB of free hard disk space
(+ 635 MB if video card does NOT support DirectX Texture Compression)
64(+) MB video card with DirectX 9.0 compatible drivers (“GeForce 3″ / “Radeon 8500″ or better with DirectX Texture Compression support)
DirectX 9.0 compatible sound card with surround sound
Gamepad (USB or Joystick Port)
Keyboard & Mouse
16 speed CD / DVD drive
1.55 GB of free hard disk space
(+ 635 MB if video card does NOT support DirectX Texture Compression)
64(+) MB video card with DirectX 9.0 compatible drivers (“GeForce 3″ / “Radeon 8500″ or better with DirectX Texture Compression support)
DirectX 9.0 compatible sound card with surround sound
Gamepad (USB or Joystick Port)
Keyboard & Mouse
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